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PROFESSIONAL SUMMARY

 

Experienced computer graphics designer. Nearly 35 years experience in 2D and 3D graphics for
professional projects including; automotive visualization, video games, video production, television broadcasts, marketing, web design and much more.

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LANGUAGES

English: Native

German: Basic

WORK EXPERIENCE

 

3D Artist

GK Software - Schöneck, Germany
June 2017 - December 2018
Creation of 3D animations for marketing, brand development, presentations and websites
(3D Studio Max, Adobe After Effects and Photoshop)

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3D Artist

Blue Silver - Munich, Germany
June 2017 - December 2018
Creation of 3D models, animations and rendering for television and industrial customers
Image Movies, Technical Animations, Product Animations and Sales Videos
(3D Studio Max, Adobe After Effects, Photoshop und Unreal Engine)

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3D Realtime Operator

3DExcite - Munich, Germany

November 2015 - June 2017

High-end visualization and staging of virtual vehicles
Team-oriented implementation of the concepts
Cooperation with internal departments to improve work processes
(Maya, Deltagen and Unity Engine)

Clients: Porsche, BMW, Mercedes

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Freelance Designer

November 2014 - October 2015

 

3D Artist

Jo-Mei Games - Berlin, Germany
July - November 2014

4 month contract to create a game prototype.
3D modeling, texturing and lighting of video game environments, characters and props

Unity game engine usage

Projects: Sea of Solitude (Playstation 4) and Monkey Bay (PC Browser)

 
Lead Artist

Gameart Studio - Berlin, Germany
July 2013 - June 2014

Graphics team management.

3D modeling, texturing and lighting of video game environments and props
Level design

Unity game engine usage
Project: Quantum Rush (PC)

 

Senior Graphic Artist

Bigpoint - Berlin, Germany
March 2011 - November 2012

3D modeling, texturing and lighting of video game environments and props
User Interface Design
Projects: Hellblades und Drakensang Online (PC Browser)

 

Senior 3D Artist

49 Games - Hamburg, Germany
November 2010 - February 2011

3D modeling, texturing and lighting of video game environments and props
Project: Winter Sports 2012 (XBox 360, Playstation 3 und Wii)

 

Senior 3D Artist

Cat Daddy Games - Kirkland, WA USA 
March 2009 - October 2010

3D modeling, texturing and lighting of video game environments and props
Projects: New Carnival Games und Barnum and Bailey: Circus Games (Wii)

 

Senior 3D Artist

Microsoft Games Studio - Redmond, WA USA 
October 2008 - February 2009

3D modeling, texturing and lighting of video game environments and props
Project: Train Simulator 2 (PC)

 

Senior 3D Artist

Sandblast Games (THQ)- Kirkland, WA USA
August 2007 - June 2008

3D modeling, texturing and lighting of video game environments and props
Unreal Game Engine usage

Project: Destroy All Humans: Path of the Furon (XBox 360)

 

Senior 3D Artist

Amaze Entertainment - Kirkland, WA USA
October 2002 - July 2007

3D modeling, texturing and lighting of video game environments and props

Projects: Indiana Jones: Staff of Moses (PSP)
Digimon: Rumble Arena 2 (Xbox, Playstation 2 und Gamecube)

Over the Hedge (PSP)

Lord of the Rings: Tactics (PSP)

The Sims (PSP)

Eragon (PSP)

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Lead Artist

Electronic Arts - Bellevue, WA USA
Juny 1997 - September 2002

Graphics team management

3D modeling, texturing and lighting of video game environments and props
Level design

Projects: 007 Bond: Nightfire (XBox, Playstation 2 und Gamecube)

Motor City Online (PC)

Need for Speed: High Stakes (PC und Playstation) 
Need for Speed: Hot Pursuit (PC und Playstation) 

Need for Speed: 2 Special Edition (PC und Playstation)

 

Graphic Artist

Sierra Online - Bellevue, WA USA
April 1996 - May 1997

Video compositing and special effect for full motion video games.

Projects: Phantasmagoria 2: Puzzle of Flesh (PC)

Shivers 2: Harvest of Souls (PC)

 

SOFTWARE

ADOBE PHOTOSHOP

AUTODESK 3D STUDIO MAX

AUTODESK MAYA

ADOBE AFTER EFFECTS

UNITY GAME ENGINE

UNREAL GAME ENGINE

DELTAGEN

ADOBE AFTER EFFECTS

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EDUCATION

Pacific Lutheran University

Tacoma, WA USA
1985-1989

Bachelor of Arts (BA) Degree

 

SOFTWARE

ADOBE PHOTOSHOP

AUTODESK 3D STUDIO MAX

AUTODESK MAYA

ADOBE AFTER EFFECTS

UNITY GAME ENGINE

UNREAL GAME ENGINE

DELTAGEN

ADOBE AFTER EFFECTS

 

2010 - present

2010 - present

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