PROFESSIONAL SUMMARY
Experienced computer graphics designer. Nearly 35 years experience in 2D and 3D graphics for
professional projects including; automotive visualization, video games, video production, television broadcasts, marketing, web design and much more.
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LANGUAGES
English: Native
German: Basic
WORK EXPERIENCE
3D Artist
GK Software - Schöneck, Germany
June 2017 - December 2018
Creation of 3D animations for marketing, brand development, presentations and websites
(3D Studio Max, Adobe After Effects and Photoshop)
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3D Artist
Blue Silver - Munich, Germany
June 2017 - December 2018
Creation of 3D models, animations and rendering for television and industrial customers
Image Movies, Technical Animations, Product Animations and Sales Videos
(3D Studio Max, Adobe After Effects, Photoshop und Unreal Engine)
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3D Realtime Operator
3DExcite - Munich, Germany
November 2015 - June 2017
High-end visualization and staging of virtual vehicles
Team-oriented implementation of the concepts
Cooperation with internal departments to improve work processes
(Maya, Deltagen and Unity Engine)
Clients: Porsche, BMW, Mercedes
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Freelance Designer
November 2014 - October 2015
3D Artist
Jo-Mei Games - Berlin, Germany
July - November 2014
4 month contract to create a game prototype.
3D modeling, texturing and lighting of video game environments, characters and props
Unity game engine usage
Projects: Sea of Solitude (Playstation 4) and Monkey Bay (PC Browser)
Lead Artist
Gameart Studio - Berlin, Germany
July 2013 - June 2014
Graphics team management.
3D modeling, texturing and lighting of video game environments and props
Level design
Unity game engine usage
Project: Quantum Rush (PC)
Senior Graphic Artist
Bigpoint - Berlin, Germany
March 2011 - November 2012
3D modeling, texturing and lighting of video game environments and props
User Interface Design
Projects: Hellblades und Drakensang Online (PC Browser)
Senior 3D Artist
49 Games - Hamburg, Germany
November 2010 - February 2011
3D modeling, texturing and lighting of video game environments and props
Project: Winter Sports 2012 (XBox 360, Playstation 3 und Wii)
Senior 3D Artist
Cat Daddy Games - Kirkland, WA USA
March 2009 - October 2010
3D modeling, texturing and lighting of video game environments and props
Projects: New Carnival Games und Barnum and Bailey: Circus Games (Wii)
Senior 3D Artist
Microsoft Games Studio - Redmond, WA USA
October 2008 - February 2009
3D modeling, texturing and lighting of video game environments and props
Project: Train Simulator 2 (PC)
Senior 3D Artist
Sandblast Games (THQ)- Kirkland, WA USA
August 2007 - June 2008
3D modeling, texturing and lighting of video game environments and props
Unreal Game Engine usage
Project: Destroy All Humans: Path of the Furon (XBox 360)
Senior 3D Artist
Amaze Entertainment - Kirkland, WA USA
October 2002 - July 2007
3D modeling, texturing and lighting of video game environments and props
Projects: Indiana Jones: Staff of Moses (PSP)
Digimon: Rumble Arena 2 (Xbox, Playstation 2 und Gamecube)
Over the Hedge (PSP)
Lord of the Rings: Tactics (PSP)
The Sims (PSP)
Eragon (PSP)
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Lead Artist
Electronic Arts - Bellevue, WA USA
Juny 1997 - September 2002
Graphics team management
3D modeling, texturing and lighting of video game environments and props
Level design
Projects: 007 Bond: Nightfire (XBox, Playstation 2 und Gamecube)
Motor City Online (PC)
Need for Speed: High Stakes (PC und Playstation)
Need for Speed: Hot Pursuit (PC und Playstation)
Need for Speed: 2 Special Edition (PC und Playstation)
Graphic Artist
Sierra Online - Bellevue, WA USA
April 1996 - May 1997
Video compositing and special effect for full motion video games.
Projects: Phantasmagoria 2: Puzzle of Flesh (PC)
Shivers 2: Harvest of Souls (PC)
SOFTWARE
ADOBE PHOTOSHOP
AUTODESK 3D STUDIO MAX
AUTODESK MAYA
ADOBE AFTER EFFECTS
UNITY GAME ENGINE
UNREAL GAME ENGINE
DELTAGEN
ADOBE AFTER EFFECTS
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EDUCATION
Pacific Lutheran University
Tacoma, WA USA
1985-1989
Bachelor of Arts (BA) Degree
SOFTWARE
ADOBE PHOTOSHOP
AUTODESK 3D STUDIO MAX
AUTODESK MAYA
ADOBE AFTER EFFECTS
UNITY GAME ENGINE
UNREAL GAME ENGINE
DELTAGEN
ADOBE AFTER EFFECTS
2010 - present
2010 - present